UI Technical Artist - EA Sports NHL
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs at least 5 years of games production experience and a bachelor's degree or equivalent. Candidates should know DCC tools, scripting or programming, graphics debugging and asset optimization, and be comfortable solving technical problems.
Photoshop, Cinema 4D, Figma, PIX, RenderDoc, Unity
Technical Artist - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOECandidates need at least 5 years of games production experience and a bachelor's degree or equivalent. They must script in Python, C# or visual tools, and use graphics profilers like PIX or RenderDoc.
PIX, RenderDoc, Unity, Unreal Engine, Shader Graph, Blueprints
Systems Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of engineering experience on large, performance-sensitive systems, strong C++ skills, and knowledge of memory management and multithreading. Experience with game engines or real-time systems and with AI-assisted development tools is also required.
C++
Online Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3 or more years of C++ development, strong software engineering and architecture skills, and experience with real-time networking, client-server or peer-to-peer systems, and databases. Experience with AI-assisted development tools is also required.
C++, AI coding agents
Systems Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development experience, plus knowledge of memory management, multi-core processing, profiling tools, and build systems. Experience shipping console products and working with multiple programming languages is an asset.
C++, Python, Lua, C#, profiling tools, source control
Sr. Experience Designer
Vancouver, BCElectronic Arts
5+ YOECandidates need 5 to 8 or more years of game or product experience design work, a strong portfolio showing their design process, and skill with Figma or Adobe tools. They also need strong communication, systems thinking and design-system experience, and they should be comfortable using AI tools to speed up design work.
Figma, Adobe Suite
Senior Gameplay Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional game development experience and advanced C++ skills. They also need knowledge of 3D math, physics simulation, multi-threading and performance profiling, and clear communication skills.
C++, Perforce, Git
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional C++ experience, 2+ years with real-time rendering engines, and experience with DirectX 12, Vulkan or Metal. Graphics debugging, profiling, multithreading and AI-assisted development tools are also needed.
C++, DirectX 12, Vulkan, Metal
Rendering Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of professional real-time graphics or rendering experience in games or interactive applications. Strong C++ and HLSL shader skills, familiarity with low-level graphics APIs, and experience with graphics profilers are required.
C++, HLSL, DirectX 12, Vulkan, PIX, RenderDoc
Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional software or game development experience and strong C++ skills. Electronic Arts also wants experience debugging production game engine systems, a bachelor's degree or equivalent, and good teamwork.
C++, Frostbite, Python, C#, Lua
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ YOECandidates need 4+ years of software engineering experience building online games or scalable online applications. They need strong C++ skills, database experience, networked and multithreaded systems knowledge, and familiarity with Git or Perforce.
C++, Git, Perforce
Lead Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of professional software or game development experience, including leading a team of 5+ engineers. They need strong C++ and object-oriented design skills, a passion for gaming, and clear communication across technical and non-technical teams.
C++, Frostbite engine
Game Modes Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development, experience with client-server, multi-threaded and database systems, and multi-platform development. Electronic Arts also asks for strong software architecture, testing and performance skills, and experience using AI-assisted development tools.
C++
Experience Designer II - A-Team
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of UX experience designing internal software tools and complex web applications. They should be proficient in Figma, skilled at prototyping, comfortable working in technical environments, and able to present designs to stakeholders.
Figma, Frostbite, Unreal Engine, Unity, Maya, MotionBuilder