Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ YOECandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional AAA environment art experience with shipped console or PC titles and a strong real-time portfolio. They must have mentoring and art review experience, deep modeling, texturing and optimization skills, and experience with Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity or Frostbite.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal