Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of software development experience, a bachelor's degree or equivalent, and a good grasp of C++ and object-oriented design. Experience with REST APIs, debugging, legacy code and live service games is an asset.
C++, Visual Studio, XML, JSON, REST APIs
Experienced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of C++ development and experience with real-time rendering engines. They also need knowledge of modern graphics APIs such as DirectX12, Vulkan or Metal, plus strong debugging, multi-threading and optimization skills.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Experience Designer, Handheld Experiences - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years designing shipped player-facing interfaces for games or interactive entertainment, with strong touch-first interaction design and visual craft. Electronic Arts also asks for design system fluency, accessibility and localization knowledge, and systems-level Figma skills.
Figma, Unity, Unreal Engine UMG, Claude Code, Figma Make
Advanced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of C++ development experience and experience building real-time rendering engines. Strong math (trigonometry, calculus, linear algebra), modern graphics APIs such as DirectX12, Vulkan or Metal, and graphics performance tools like PIX, RenderDoc or Razor are required.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc