Lead Animation Engineer (Apex Legends)
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with deep C++ expertise and substantial experience building real-time character animation systems. Candidates also need technical leadership skills, architectural judgment and the ability to develop foundational technology in a proprietary engine.
C++, Maya
Gameplay Data Science Engineer (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years in data science, machine learning or gameplay programming in games, strong C/C++ and Python, and hands-on reinforcement learning and Utility AI experience. A bachelor's degree or equivalent practical experience in computer science, data science or engineering is also required.
C++, Python
Experience Designer, Handheld Experiences - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with 3+ years designing shipped player-facing interfaces, especially touch-first mobile, console or handheld work. They also need strong visual craft, design system fluency, and systems-level Figma skills with comfort in AI-based prototyping tools.
Figma, Unity, Unreal Engine, UMG, Claude Code, Figma Make
Director of Production, Content, Monetization & Progression (Apex Legends)
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs 10+ years of game or product development experience, including managing Producers and leading a complex live-service portfolio. Candidates should have experience with seasonal content, monetization and economy systems, external co-development partners, and tools such as Jira and Confluence.
Jira, Confluence
Développeur.se sénior.e /Senior Full Stack Developer (Apex Legends)
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years building and scaling enterprise online applications, strong HTML, CSS and JavaScript skills, and a server-side language with RESTful API design. Experience with AI frameworks, cloud services and version control is also expected.
Git, GitLab, Perforce, LangChain, LlamaIndex, AWS
Client Software Engineer - EA Sports™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need a bachelor's degree in computer science or equivalent industry experience, plus 5+ years of professional software engineering. Strong modern C++, networking, REST integration and familiarity with version control and Visual Studio are required.
C++, Visual Studio, Perforce, Git, JSON, XML
Capture Artist
Vancouver, BCElectronic Arts
Candidates need strong knowledge of EA SPORTS FC, soccer culture and gameplay, plus a good grasp of cinematic camera language and an eye for detail. Strong troubleshooting on PC and current consoles, self-motivation and solid communication are also required.
EA SPORTS FC, Adobe Premiere, Adobe Photoshop, Adobe After Effects, PC, current-generation consoles
Audio Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development, experience with real-time, performance-sensitive or game systems, and a solid grasp of object-oriented design, memory management, multithreading and debugging. Electronic Arts also values audio technology, game, PC or console experience and a critical approach to AI-assisted tools.
C++
Advanced DevOps Games Software Engineer - American Football
Victoria, BCElectronic Arts
7+ YOECandidates need 7+ years of software or DevOps experience, including 5+ years with CI/CD tools, 3+ years of C++ and automation for live-service environments. They need strong Python or scripting skills, cloud, container and infrastructure-as-code experience, and knowledge of Unreal Engine is desired.
Unreal Engine, Jenkins, GitLab CI, GitHub Actions, Terraform, Ansible
Senior Lighting Director - EA SPORTS FC
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs a candidate with 10+ years of lighting direction experience in the games industry, expert knowledge of lighting, shaders, color grading and SDR/HDR pipelines, and experience with baked and dynamic lighting in game engines. Candidates must also have proven leadership and mentoring ability and expertise in Maya, Photoshop, compositing software, Perforce and Jira or Shotgun.
Maya, Photoshop, Perforce, Jira, Shotgun
Lead Game Product Manager - EA SPORTS™ FC
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8 years of product management or game experience, ideally in live services. They should have strong analytical, communication and presentation skills and a player-first mindset. Football knowledge is a plus.
Strategic planning, Analytical skills, Decision making, Communication skills, Organizational skills, Product life-cycle
EA Sports FC - Associate Quality Designer - FC Quality Verification
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with quality assurance experience, hands-on knowledge of EA Sports FC, and experience with testing and defect tracking software. Technical and automation skills, knowledge of gaming consoles, and a cover letter explaining their interest in FC or football are also required.
defect tracking software, gaming consoles
Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield
Montréal, QCElectronic Arts
Candidates need experience with C++, CPU and memory optimization, and low-level programming. Debugging difficult bugs, a quality focus, and good communication are also required.
C++, Frostbite
Artiste technique principal.e / Principal Technical Artist
Montréal, QCElectronic Arts
15+ YOECandidates need 15+ years of AAA game development with shipped console or PC titles and end-to-end pipeline knowledge. They must have a strong artistic eye, scripting and compiled programming skills, and console or PC optimization experience.
Unreal Engine, Unity, Claude Code
Executive Producer, Head of Production (Apex Legends)
Vancouver, BCElectronic Arts
10+ YOECandidates need 10+ years of AAA live operations experience on large multi-platform FPS live service games and experience leading teams of 100+. They also need budget management skills, Agile expertise with tools such as Jira and Confluence, and strong stakeholder management with senior executives.
Jira, Confluence
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ YOECandidates need 20+ years of PC or console game programming experience, including shipped AAA titles or work with a game engine. Electronic Arts requires C++ expertise, prior leadership of a rendering team, advanced real-time rendering knowledge, and some knowledge of machine learning applied to graphics.
C++, Unreal, Unity, Frostbite, Godot