As of November 7, 2026, Jobsy lists 10 lighting artist jobs in Canada. The most active employers are SLEDGEHAMMER GAMES TORONTO ULC, AdGlobe and Arcanaut Studios. Skills often requested: photography, unreal engine, unity and lighting techniques.
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1+ YOECandidates need a strong eye for composition and cinematography, and at least one year of creating high-quality cinematic lighting on deadline. They must work in Unreal Sequencer or Frostbite Timeline and have lighting experience in-engine or in a 3D package.
8+ YOEArcanaut Studios needs candidates with 8+ years of professional video game lighting experience, including 2+ shipped AAA titles in a senior or principal role. Strong Unreal Engine 5 skills, knowledge of modern real-time lighting, and a cinematic eye for color and staging are required.
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3+ YOECandidates need 3+ years in video game or film production, a portfolio showing lighting, composition and color, and experience with Unreal Engine 4 or 5, Frostbite, Snowdrop or similar engines. Strong knowledge of real-time lighting, atmospherics and post-processing is required.
5+ YOECandidates need 5+ years of industry lighting experience, including at least one shipped title. They need strong knowledge of real-time rendering, PBR workflows and Unreal Engine lighting, along with a 3D or equivalent degree.
5+ YOECandidates need 5+ years of lighting experience on shipped titles, preferably AAA, and skill in Unreal Engine or a similar engine. They need a strong understanding of color, materials and light, and must be able to work in Canada.
8+ YOESledgehammer Games needs candidates with 8+ years of game lighting experience, strong Maya and Photoshop skills, and knowledge of physically based lighting and lighting theory. They must have led teams and worked in Unreal, Unity or a proprietary engine.
8+ YOESledgehammer Games needs candidates with 8+ years of lighting experience in the games industry, strong skills in Maya, Photoshop and physically based lighting, and experience with Unreal, Unity or proprietary engines. Leading teams and using AI as a development tool are also required.
8+ YOECandidates need 8+ years of lighting experience in the games industry, strong skill in Maya and Photoshop, and deep knowledge of physically based lighting, color, exposure and rendering. Experience leading teams and working in Unreal, Unity or a proprietary engine is required.
Torn Banner: Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada.
Candidates need professional experience as a game Lighting Artist, a strong grasp of realistic lighting, color and exposure, and hands-on Unreal Engine work with PBR materials. They must troubleshoot rendering issues independently and show a portfolio of strong environment lighting.
Red Hook Games: Darkest Dungeon is the company's first product.
5+ YOECandidates need 5+ years of professional lighting experience, including at least one shipped UE5 title. They should have a strong eye for color, composition and mood, and a solid understanding of PBR, NPR, color grading and post-processing.
SLEDGEHAMMER GAMES TORONTO ULC (2), AdGlobe (1), Arcanaut Studios (1), Eidos-Montréal (1) and Electronic Arts (1).
What skills do lighting artist jobs ask for?
Postings most often mention photography, unreal engine, unity, lighting techniques, building systems monitoring technology, communication skills, research and budget management.