As of November 7, 2026, Jobsy lists 21 technical artist jobs in Canada. The most active employers are Electronic Arts, IGG.com Canada and SkyBox Labs. Skills often requested: python, c++, c# and unity.
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7+ YOECandidates need 7+ years of game development experience in technical art, including at least one shipped AAA title. They need strong Unreal Engine 5 rendering knowledge, shader and material skills, hands-on GPU profiling experience, and Python scripting.
7+ YOECandidates need 7+ years of game development experience, including a shipped AAA title, with strong Unreal Engine 5 skills (World Partition, streaming, virtual textures) and Blueprints. Strong communication, independent problem-solving and an artistic eye are required.
4+ YOECandidates need 4+ years as a Technical Artist or in a similar role, ideally in mobile or social games. They need strong Unity skills, experience with Spine and 3D software such as Blender or 3ds Max, and a good eye for visual detail.
Unity, Spine, 3ds Max, Blender, Adobe Photoshop, After Effects
6+ YOECandidates need 6+ years of games or cinematic production experience in technical art, rigging or animation technology. Electronic Arts asks for strong character rigging skills, Python or C# scripting, and experience with Maya and Houdini.
Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.
5+ YOECandidates need at least 5 years of games production experience and a bachelor's degree or equivalent. They must script in Python, C# or visual tools, and use graphics profilers like PIX or RenderDoc.
6+ YOECandidates need 6+ years of games production experience, experience with Unreal Engine and Blueprints, and content optimization skills. They should be proficient in Python or C#, have a degree or equivalent experience, and communicate well with artists, engineers and managers.
3+ YOEElectronic Arts needs candidates with about 3 years of cinematic or games production experience, extensive Python and C# scripting, and Maya skills. A related bachelor's degree is desired, along with strong communication with artists and engineers and a solutions-focused approach to debugging.
6+ YOECandidates need at least 6 years of cinematic or games production experience, proficiency in Python or C#, and experience with Maya, Photoshop or Houdini. Strong asset optimization skills and a background in art, design, maths, engineering or computer science are also needed.
5+ YOEElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.
3+ YOECandidates need at least 3 years of cinematic or games production experience, proficiency in Python or C# scripting, and experience with 2D/3D art packages like Maya, Photoshop and Houdini. A bachelor's degree or equivalent experience and strong communication with artists, engineers and managers are also required.
3+ YOECandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
2+ YOECandidates need a bachelor's degree in a computer-related field or equivalent experience, 2+ years building games or VR in Unreal Engine or Unity, and strong communication and collaboration skills. Raytracing and C++ or Python are preferred.
Candidates need experience shipping at least two titles, deep knowledge of modern game engines, and strong shader and scripting skills. Unreal Engine, programming and VR knowledge are extra assets.
6+ YOECandidates need 6+ years as a technical artist, a diploma in programming or 3D art, AA to AAA shipping experience, and advanced Unreal Engine 5 skills. Knowledge of shaders, scripting, and performance profiling is expected.
Ubisoft asks for hands-on experience with a full character pipeline and game-engine integration. Candidates need working knowledge of rigging and animation, polygon and material budgets, and setting up character production workflows. Unreal Engine 5 experience is preferred, or Unreal Engine 4 pipeline experience.
Candidates need strong experience in DiSTI GL Studio and an understanding of real-time graphics and embedded HMI limits. Motion graphics, interaction design and comfort working with designers and software engineers are also expected.
Torn Banner: Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada.
5+ YOETorn Banner Studios needs candidates with 5+ years as a Technical Artist in games, shipped AAA or high-quality AA titles, and strong skills in Unreal Engine 5, shaders and performance profiling. Scripting in C++, Python or HLSL is also required.
IGG.com Canada: IGG Canada is a division of IGG - I Got Games, a global interactive digital entertainment company that specializes in the development of and…
4+ YOECandidates need 4+ years of professional technical art experience in mobile games, strong Unity skills, and hands-on shader work in Amplify Shader Editor or Shader Graph. They must understand mobile rendering performance and be legally authorized to work in Canada.
IGG.com Canada: IGG Canada is a division of IGG - I Got Games, a global interactive digital entertainment company that specializes in the development of and…
2+ YOECandidates need 2 to 3 years of technical art, 3D art or similar game industry experience, with hands-on Unity and shader work in Unity Shader Graph or Amplify Shader Editor. They must understand real-time rendering, mobile performance and the 3D production pipeline, and be legally authorized to work in Canada.
5+ YOECandidates need at least 5 years of Technical Artist experience, applied skill with AI tools, and mobile game asset pipeline knowledge. Prototyping with HTML/CSS/JavaScript or Unity (C#), Python scripting and strong communication are also required.